by vfabien21 » Mon Nov 04, 2013 6:47 am
Hello Joel,
Thank you for your reply. Ok, so the way to go would be to develop a new OrbitView. Hmm, I'll have a look at that, but it'll depend on the ressource I have...
I see some features which could be interesting :
- Time based animation
- Icon and text inclusion along the trajectory (for example periapsis/apoapsis localisation, spacecraft, burns,...). Maybe controlled with a plugin/ressource
- Color of each trajectory point (for example ranging from red to blue, where red is the minimum speed in the simulation, and bleu the max). Maybe controlled with a plugin/ressource.
EDIT :
- Correct me if I am wrong, but OrbitView can follow a craft or a planet moving in the referential. It might be another nice addition.
Well, if I was to focus on the animation speed only, an easier solution might be to modify a propagator in such a way that the output is a fixed time step (even in the box the propagator uses the usual variable time step).